Lukas Allen
I’ve been feeling kind of stuck again. I played a bit of Disco Elysium today. It’s an RP game where you step into the shoes of an alcoholic, addict, mentally unstable cop, Harry, who lost his memory because he “partied” too hard the night before. Amnesia is a common trope for video games, letting the player start at the same time the character is. I’ll write a bit about the game without revealing too many spoilers.
The game works sort of like a choose your own adventure story where you point and click on items and where to go. It’s no linear path shooter or survival creation game. In a game market that is glutted with those types of games, it’s satisfying playing something a bit different, taking inspiration from older point and click choose your own adventure games. You solve problems, collect items, and try to (or not to) regain your memories.
The voice acting is absolutely amazing. Each character has their own voice, and I’ve only been able to pin a few characters who probably have the same voice actor. The absolutely best voice is Lenval Brown, who steals the show with his performance of this amnesiac cop’s inner monologue, which has 24 distinct “voices” tied to the 24 skills, and is the main narrator for the story. He’s cool, smooth, and melodic, adding little twists to his dialogue for each skill’s voice, like the “drama” voice calling Harry, or the player, sire or my liege, or the “electrochemistry” voice sounding so tempting to get the character to do some drugs.
The skill voices each give suggestions or not depending on a roll of the dice, success rolls often giving useful information while failure rolls being where Harry doesn’t have enough points in a specific skill. These voices sometimes even talk to each other and create little conversations in Harry’s head. They, the voices, can all be explained in different little ways, like perhaps it is only Harry’s “imagination.” For me, it drew me in because it reminded me a lot of my own schizophrenic voices. Now, I know a lot of people don’t want to actually play as a schizophrenic, but that is how Harry’s situation seems to me. He even hallucinates voices in the wind or hears the voice of a particular garish necktie around his neck! I find it similar to my own situation.
The game encourages you to be weird and wacky, allowing you to make your own personality for Harry with many different dialogue options. He’s a cop in a fictional post revolutionary metropolis, but it’s largely up to you how dedicated he is to his cop lifestyle. Throughout the game you learn more about Harry and where you can take him throughout the story.
Harry’s life revolves around drugs and alcohol, and there’s even a few quests to smoke that cigarette, or drink that beer, or snort that speed. You are the addict, and it is your choice whether you want to continue as one. There is no great drug or addiction penalty, like a relapse meter or some other system, and in fact you’ll probably pass more skill checks if you do take drugs. But that’s the beauty of it. You don’t take drugs for the penalties; you take drugs for the rewards. In the game, smoking a cigarette every time you want to get an intelligence boost, or drinking to numb the pain, is the addiction. You continue using the drug simply because you want the bonuses, a lot like in real life, thus enabling the addiction.
Disco Elysium is a no holds barred game, addressing darker subjects like murder and addiction to its darkest depravities. It reminds me a lot of my own struggles, either with addiction or hearing voices in a schizophrenic’s world, a schizophrenic’s outlook of life, and just how bleak it can be.
Next, since I just feel like writing to pass the time, I’ll talk about another crazy character I can empathize with, an insane vampire from the clan Malkavian, in the game Vampire the Masquerade: Bloodlines.
It’s been a while since I’ve played Vampire the Masquerade: Bloodlines, but it left a lasting impression on me ever since I played it the first time as a young teen. At first I played as a Brujah, an anarchist sort of vampire, but later on, after schizophrenia manifested, I began to identify with the “insane” type of vampire, the Malkavian. In the game the Malkavian’s dialogue is unique in being the only type of dialogue that speaks, well, crazy. Their dialogue is linked to a preternatural perception of the world, often describing hints for the story to come or what has already come, as well as being hard to follow to other characters.
What illness does the Malkavian vampire have? Pretty much all of them. Once you are embraced, or turned into a vampire, by the clan Malkavian you’re never the same. In the story it either enflames existing mental illness or creates new ones for a person. If playing as a Malkavian vampire, voices can be heard around corners, unsettling ones that speak cryptically.
“The Father dances in the dark…”
And so forth.
Vampire the Masquerade is a game I loved because of its dark and gritty world. It is an eternal night for the player, and you must survive its darkness using whatever power is at your disposal, which can be smooth talking dialogue, guns and knives, or mystical vampire powers. But you might be asking, can’t I go wild as a big bad vampire and kill everybody? You could, but there is a penalty system in place if you “break the masquerade,” the masquerade being vampire law to not let normal humans learn of the existence of vampires. For each penalty you have a higher chance of being hunted by vampire hunters, and for the fifth penalty you are executed and the game is done.
It’s tempting to use all the vampire powers or go on a killing spree in the game, but the Masquerade keeps you from doing it in normal places like just down the road of a hospital or some other public place. Cops will even show up and shoot you down, if you do something criminal. I remember I used to abuse that, and killed the cops, picked up their guns, and sold the guns to a pawn shop. My humanity was terrible for that.
There is a moral system in the game, which is a vampire’s humanity. When one is amongst the ranks of the damned one must cling to all the humanity they have left, lest they want the beast inside to break free. There is up to ten humanity one an accrue, the lower the number the more likely your character goes insane and attacks everything, being controlled by the computer. When going wild you have a higher chance of breaking the masquerade.
Vampire the Masquerade Bloodlines first came out in 1991, so it’s really neat how it’s sort of a time capsule for that era of the 90s. There are these big computers that I recognize from my childhood, and phones with cameras were just phones with cameras, and not the little computer they are today. My favorite voice actor from the game is John DiMaggio, who voiced the vampire, Jack, who helps out in the tutorial of the game.
I’ve been trying to figure out how to play the pen and paper Vampire the Masquerade game. It’ll take some studying and effort to put a group together and create a story, but I think it’ll be worth it. The pen and paper Vampire the Masquerade game is like Dungeons and Dragons, just with vampires and a greater stress on approaching dark subjects. My current story I have so far for the game is that I, as the Storyteller, like the Dungeon Master in Dungeons and Dragons, am a Malkavian inviting the players into this World of Darkness, my greatest goal to have all suffer as I have, and find their own redemption as well.
Well. That’s all I’ve got right now. Thanks for reading.